Starsector fps cap. On Mac, it's right inside the application package - right-click on the application and select "Show Package Contents" to see it. Starsector fps cap

 
 On Mac, it's right inside the application package - right-click on the application and select "Show Package Contents" to see itStarsector fps cap 5 GB to up to 6 GB of RAM! - YouTube

– Updated for Starsector 0. Be damned Kadur Remnant! My FPS is dead because of you !! Hmmm looks like my 12 colonie home system! The Kad do get a bit spammy. Starsector is highly customizable even without mods so you can tweak it to your liking. 3. I have way less problems than I used to, but it still starts chugging sometimes after a few hours. Beyond the sector adds some end game content. csv. - look for "maxLogisticsHullmods":2, - change to whatever value you want. afaik, bring more ships and have higher leveled officers. As long as there are not too many fighters it runs at 20 fps+ at max deployment. Vanilla performance in battle was generally silky, but with this setup I do get particularly dense battle lines chugging down to 20 or 15 fps with all the drone and projectile spam going full tilt. 95. )If you're tired of seeing ships called Einstein's Demon and To Goddard With Apologies, then this mod is for you! If your machine is decent, Starsector should run MUCH better with Java 8. There's no reason why it'd specifically cap to 144, though - that has to. For 5 DP they're monsters. Search for "maxShipsInFleet":30 and change the value from 30 to whatever. Starsector. i play with a truckload of mods (90) myself, most of them being QoL, Factions or just "more ships / weapons" ect. At most 40% idle. With Nexerelin running all the AI just throw 8-10 Cap fleets at you constantly. These three are already functional, and I plan on adding many more. These three are already functional, and I plan on adding many more. The new skill system is bad. The whole point of autonomous colonies is that they're part of your faction but don't count towards your colony cap. Just a few revenants are enough for you to sneak past. To enable choosen preset, just download settings file, rename it to settings. Not like there's much point to having more than 2-3 decent colonies outside of roleplaying anyways. The purpose of this mod is a performance boost, taking better advantage of GPU horsepower. json and setting element "devMode":true It can also be toggled in-game by using the Console Commands mod with its devmode command. After the restart, my starsector now takes around 30-60 mins (estimate) to load snd it now runs with 1-10 fps. – Updated for Starsector 0. It was originally just meant to be a joke to see what I could do, but now I can't stop myself. 51. I have my ram allocation set to 4096, 8gb ram total on my machine, I run the tool constantly while gaming, and set the options to purge every 5 minutes and at 80%+ usage. I'm surprised that DP are a problem for you though, I basically never run. Mods that add new markets are especially bad, and i think adjusted. 95a. •. >sandbox space sim rpg. There’s the Fleet Size by DP mod that is probably what you want. 9a. hullmods. If i disable it, the game works perfectly, even with other mods. • 5 days ago. 3. Admiral; Posts: 3920; Re: 144 fps « Reply #1 on: May 07, 2017, 03:15:54 AM. 4 comments. Well, it was 20% in v0. We cover the early, mid, and late game fleets using the knowledge that we've built up so far. S. exe (For those that crank their battlesize to 10000 and just straight up RP as an admiral) r/starsector •. costs and shields over armor. When I first load up the game its rock solid at 60 FPS and 57-65% Idle. You'll still need an AI core for your ships, but the CR penalty should be gone (and you get free automated repair unit too!)This is basically the backbone of my fleet. Now fully released!Upgrade to Starsector . Also, you get a big 'ol chunk of free XP once you max your level based on how much bonus XP you accrued from using the story points. It was originally just meant to be a joke to see what I could do, but now I can't stop myself. Turn on Vsync, gysync etc. Members Online • depressed_fatcat69 . You'll only be able to revoke autonomy up to the cap, and directly managed colonies are going to grow more efficiently to begin with. To deal with massive fleets i heard somewhere you. Add a Comment. Ive tried to change Vsync to "false", dedicate 4gb ram, and run with java 8 but with no luck. It gradually decreases the amount of experience required after level 35 for each level up. Is there a way to disable the lock? Messing with the Nvidia control panel didn't do it. Thoughts and questions on skills in 0. Key things to remember are that bigger ships cost more to fly around, deploy, and maintain. Yes; I increased the cap to 20, doubled the skill points, and I've used someone's mod that allows you to pick all skills so I have all skills unlocked at max level. If you want to find officers quickly then be sure to visit as many locations as possible and check the bar. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. In vanilla Starsector, the max deployment width at the start of combat is 240. Here is a video guide made by a community member of Starsector and a Let's Player: Some other useful tips. aaronrizz • 3 yr. [/quotemsg] Ok, thanks I'm going to be shooting for a monitor with free-sync to avoid any issues like that, because i get over 250 fps consistently. All you need to do is change the 6 to a different number. Alright man, forgot to say that i didn't have GraphicsLib enabled, and the main problem was that i was getting 35ish FPS even in vanilla, but updating the drivers like you said worked. Phase-class are strong at 1v1 fights, fewer deployment points gets more advantages. Change the numbers at the end of the lines to what you want. Default is 400 battle size with up to a 60:40 split based on relative officer strength/count, and captured objectives. 1. They're a phase ship, making full phase fleet reasonable. Rev. Reviewers praised the game on release. But somehow after a very large and extended battle, the game slows to 17 FPS and 0% Idle. Removed skills changes. Don't think there's a way to increase it in vanilla, other than the one skill. - Reduced Kingslayer armor 1,600->1,500, and flux cap 16,000->15,000 - Reduced Nighthawk flux cap 11,000->10,000 - Reduced Prosperity armor 1,600->1,500 - Increased Mercenary shipsystem cooldown between charge uses 2s->5s. Population cap makes sense when the only source of population is immigration and natural growth. r/starsector • Follow-up of the Work-In-Progress UAF cosplay teaser, here is the first 3 photos from Saturday, I post the photos made in duo with my friends from Sunday as soon as they uploaded, big thanks to Shashin Studio, his setup match the UAF tri-colored hue. There will be artifacts and glitches if you make the multiplier too. 96a-RC6, make sure nothing broke - Change hull mod selection interface to use the new buttonPressed callback rather than binary searching on every list item every frame. "fps":60 --------> "fps":30. FPS issues, low performance. The game is set to my monitor's resolution with fullscreen disabled. No mod needed, go to starsector folder, starsector core, data, config, settings and search with ctrl+F playermaxlevel. Find the line that starts with "Automated Ship" In that line, replace com. Find a file called settings. most games have modifiable UIs. Hmm, that's a bit odd - this means that the graphics driver is running the game at 60 fps, since by default vsync is on and that's what determines the framerate. Dev mode can be activated by editing settings. It's part of the setup which instructs your colonies how to build their fleets, but it also impacts the way your ships without officers behave (as confirmed by the kind people of the Starsector Discord). Aeyeoelle. Go into the game's config file and find the settings for "Easy" mode. The problem with large missiles is that you can mainly stick em on capitals. S. Now you have two options! Keep that in mind that exp require for after level 40 is massive. 100 fleet size, 99999999 battle size. Usually I spend my "preload" period wandering on the empty outer reaches doing planet surveys (stay away from warning beacons!). Version 0. Get the competitive advantage you need with the Collective Minds STRIKEPACK F. The steps I've taken to solve the problem: - Making sure the GPU was handling the game through the Nvidia control panel. 5GHz 8GB RAM Fans of Star Wars and strategy game fans will agree Star Wars 2020 is sure to offer something superb. 0 (May 6, 2017) Updated to support Starsector 0. Invidia control panel -> program settings -> add -> find the starsector exe in install directory -> 2. Nexellerin makes your administrative capacity go up as your faction size (Total size of all your colonies) grows. My current favs are Paragon/Radiant, Champion, Fury, Medusa. They don't need a speficif role, except take the stress away from tanks and flankers. 95. These three are already functional, and I plan on adding many more. Ordnance points are just an abstraction of a ship's limited resources like power generation and physical space. As title suggests. e. 95. EDIT: already solved: The Speedup mod can be modded to include any speed with any key combination. 25. The purpose of this mod is a performance boost, taking better advantage of GPU horsepower. By default, the 64-bit version of the game allocates 1. The only thing Starsector would benefit from releasing on steam would be even bigger modsr/starsector • 13 days ago. Alt-Tab Fullscreen issues for Starsector. Welcome to a Starsector Tutorial!In this tutorial I will show you what to do if you have any of the following questions:Where do I download mods for Starsect. They really feel part of the Starsector lore as a smaller corporation-type faction !AxtheCool • 4 yr. You can't just stack every mod on a ship because the mods require some sort of energy to power them like auxiliary thrusters or physical space on the ship like expanded cargo. 0 coins. Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. Note that as total deployment points approach ~4000, or should many entities such as missiles, strike craft, or projectiles be present on the field, the fps may tend to 1 fps due to the single-core CPU bottleneck. Droll12 • 3 yr. Upping this cap will also upping the enemies dp (again the dp ratio). Another easy solution would be the good old cheat engine. 1: Get Notepad++Step 2: Navigate to. Factions like Vic really add nice ships with their unique style. O. 30. Compare this to the hundred+ hours needed to get even a few capital ships in a game such as X3, or the lack of fleet elements entirely in games such as Elite, and. ago. Open up "campaign. You could compete or you could fight for the highest bidder. Change LogVersion 1. If you have a good computer you can change the total in settings under "battle size", although the default is 400 and it only goes up to 500 unless you edit config files. The game ran smoothly through all this at 60 FPS, saving and loading each took less than a second, I could navigate menus as fast as I could push the buttons, didn't have any lag or FPS drops that I could notice, and I could launch the game and be playing within 10-15 seconds: life was good. Low-tech ships need a certain number of gunboats to keep pushing. Before I get into it. So when you go and grab a ship you should press f and go into the fleet screen and stop all repairs in the top left. EDIT: already solved: The Speedup mod can be modded to include any speed with any key combination. I need to heat my house and I like the massive brawls. The_TrashMaster • 4. Memory Leaks are like Car Oil. 8. I use 4 of them, though officer'd. r/starsector. I get questions all the time across multip. Gamma cores are pretty useful as your colonies need less resources. I also stream Starsector on Twitc. Re: 60FPS limit? « Reply #1 on: February 27, 2018, 08:23:22 PM ». You will notice on bigger sectors that while in-system performance is good, hyperspace performance is utterly terrible. The FPS and Idle indicator both read about 60 fps and ~40-50% idle both in the campaign map view, and during combat. Develop. json. •. json (starsector-core/data/config). I have to rstart the game then. SpaceMarine_CR. Get a few dedicated cargo, fuel, and personell ships. Perks in the leadership tree also work to strengthen you. Allow playing in easy mode to earn more points per level, for example, additional skill point every other level. I'm running with 60 ships fleet limit, 800 DP max battle size limit, a mod to throttle engine graphics and running Starsector on Java 8. 1. The start of an abomination, dubbed the "moderately cursed ship pack". Diplomacy events see faction relationships changing over time. I wouldn't mind smaller, fewer fleets. Hmm, it seems a lot more stuttery than just slowing down time but I’ll take a look again (I think my actual FPS counter drop) pedro1_1 • 3 yr. Logged SCC. View community ranking In the Top 5% of largest communities on Reddit. Costs on average 0. Here comes the Star Wars mod in the year of 2020. how does leveling up scale? Is there ever a cap to how mutch XP it takes to earn a level? Or does the xp cost per level keep scaling indefinitely? Does the xp cost per level scale exponentially or linearly?It changes the max player level to 103, which is the level needed to cap all skills. You should be OK. Even if you change the JSON file to the current version. The following is a step-by-step guide to get GraphicsLib to work on your system by editing the GRAPHICS_OPTIONS. exe as usual to start the game using 64-bit Java with newly-increased memory limits. 96a – Now works in the campaign! Thanks Histidine! – Caps Lock for 2x speed-up in campaign. Unlike 4x games like Stellaris where the slowdown is permanent in late game, in Starsector you just have to restart the game to make it run normal again whenever the slow down happens. There's a ton of settings you can change in the game and it looks like the wiki/forums lack some info on it, so here's some stuff I use that lets you change gameplay a bit for how you want without needing mods. Cap battlefield objectives. They're 5 DP each, pre built in safety overrides, have midline shields (good), good armor, and two medium ballistics for HMG/ACG. json file to improve your game experience. Dassault Mikoyan has the best command ship, Normandy cruiser, as well as lots of other cool toys. Both of those are a limited resource. 30 - 0. json. A nice spread of exploration content and wonderfully rusty junkships that fit perfectly into the world of Starsector. Some parts of the Mod Pack are stand-alone Uti. . For fast, nimble ships that use hit and run tactics, caps are better. Try updating to jre8, assign 8 GB ram. 15. My FPS is dead because of you !! : r/starsector. Technically yes, but only after you go beyond the usual limit of 15. json) and changing the value of maxColonySize. In any case, I'll email both my save and my mac. This controller adapter delivers on-the-fly button mapping with full. You can find most mods on the forum. Let's go over some key changes you can make in the Starsector settings. Imperium faction mod has some nice ships, and a wing of gunships that tear through everything, shields and even capital armor. - Disabling Vsync, setting the openGL stuff on the 970 GTX in the control panel. You can also edit the skill points per level and story points per level. If I save the game, restart and load back in, its right back up to 60 FPS and 57-65% Idle, until a little while and a large fight again. When i updated game i made a fresh install. And the ones I removed, for comparison. As an owner and user of a laptop I consider a potatoe, these "specs" make mine look like a high-end rig. 5 GB of memory for the JRE Heap. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. or set a max fps limit within the game or video control panel if possible. 0 Configuration values can now be configured via Luna (Thanks Lukas04) Additional support for mods specifying damage or clarifying unknown damages Modification of vanilla on-hit effects to specify and clarify. 0 (April 24, 2018): – Initial release I'm on mobile, but there should be some settings you can change in the configuration files. Sylph Co has Raphiel M launchers, extremely powerful when combined with anything decent against armor, such as MIRV. 4 (a near double increase), and the capitol ship with the second best shield efficiency factor, the Astral, has an upkeep factor of 0. This mod includes 10 additional features and three loose scripts. EG. It used to be called Starfarer. 1. Last Update: 27 Mar 2021. Logged. However when I'm monitoring my gpu and cpu usage it's showing quite different. Uses modern OpenGL rendering techniques to efficiently render custom engine plumes. Tackywheat1 • Shields are for the weak • 4 yr. 1a-RC6] Fast Engine Rendering v1. Also, from my experience, fighters are the biggest cause of FPS tanking in battles. This is true for both unmodded and modded. Very much recommend. 2 - Combat FPS Booster (fractalsoftworks. A complete rebalance of Starsector that focuses on smaller weapons, more fighters and a heavy addition of lore content. I decided to download every updated mod in the index for my current play through. Go to starsector r/starsector. To download notepad+, you can just go into your program files 86, fractal softworks, starsector-core, data. del-ra. ) Find the planet that you want to edit. Uses modern OpenGL rendering techniques to efficiently render custom engine plumes. exe run on the 960M in 3D control panel Step 2: In the vmparams file, replace the text "-Xms1536m -Xmx1536m" with the memory you want to allocate to Starsector. The main purpose of this mod is a performance boost, taking advantage of modern GPU horsepower. Dunno if it's possible. I never have any issues capping points right at the beginning of battles. Would be nice to see Nex tone down fleet spam. Go to starsector r/starsector. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. I just ran some tests to make sure, and it's definitely not happening here - the game speed only drops after the frame rate dips below 30, so for example if the frame rate is 15, then the game will run at 50% speed, while for any. 2D RPG/Trade/Fleet Combat Game. Reply Arthur_The_Ok All hail the [SPACE DORITOS]. Re: FPS Locked at 30 « Reply #7 on: August 22, 2016, 01:31:27 PM » So I noticed a little thing, right at the beginning of the battle for about 1 second I get 60 frames, and then it jumps down to a constant 30, even when the battles are tiny. For fast, nimble ships that use hit and run tactics, caps are better. FPS issues, low performance. You can do that without mods by going to the settings file (Fractal SoftworksStarsectorstarsector-coredataconfigsettings. Sports. Hazard Mining is one that everyone else has mentioned, and for good reason. Overhauls. Did that a couple of days ago and my fps doubled, makes me wonder why Java 8 ain't the default. Data below is tested on unmodded Starsector, consider that mods may and will cut out additional FPS depending on the mod amount. The dp ratio cap at 60:40 so that even the losing side can still deploy a reasonable minimum each battle. It's important that your CPU can reach its maximum single core performance of 4. ago. Embark on a space voyage with your ragtag crew of civilians in search of a new home. Hazard rating barely matters. But searching for solutions on google has led me nowhere, I do have some mods installed but I don't know if thats the issue. 1a – Updated mod description with the default controls – Added option to suppress indicator messages. Just wanted to share this horrid thing with someone. ago. If the game thinks vsync is off, but it's forced on, I can see how it might lead to a not super stable framerate occasionally. No admin cap boyyyy. When I first load up the game its rock solid at 60 FPS and 57-65% Idle. when it is at 60 frames my idle is around 80%, but when it is at 30 it is 0%i play with a truckload of mods (90) myself, most of them being QoL, Factions or just "more ships / weapons" ect. The thing that's confusing to me, still, is you're saying you're getting a time slowdown when the framerate is 30. With the build I suggested you can farm [Redacted] fleets with only a Doom and some cruisers/destroyers saving you supplies, giving you extra burn levels (since most good cruisers have a burn level of 9+ with the right hull mods) so you can avoid getting into combat with lots of Ordos at. CryptoGet a few ships to act as glue, bolster your fleet in combat. It allows to slow down/speed up any singleplayer game. « Reply #5 on: April 05, 2021, 11:12:04 AM ». . The wiki states that the cap was 10% as of v0. And is 20% in v0. com) Does anybody know if by chance this mod still works with the current version of starsector. 2D RPG/Trade/Fleet Combat Game. As for what's causing the FPS loss, Neutrino brings in a weapon called the 'Unstable Photon Cannon', which is basically a buckshot blast of energy projectiles. 1. . Send Realistic Combat damage through the modification system before applying it. 03. Do mind that the game's. Spamming ieds will generate uh, quite a bit of lag though. 47K subscribers in the starsector community. The file where you can do it is in the starsector folder, not anywhere in the data folder though. Controls are fully customizable. - Updating the drivers. S. open "Fractal Softworks\Starsector\starsector-core\data\config\settings. 96a update? In this video, we cover the biggest update Starsecto. -In battles, the game mouse controls feel as if I had about 20 FPS and vsync on, even when the FPS counter shows 40-55 and vsync is forced off in the Nvidia control panel. I run fleet battle size 1000 too, fps drops to 40 sometimes for a little bit if there are lots of missiles and fighters but its not bad. json: High dynamic range display (HDR)GiveMeNews. Previously in the “Best AAA Games” post, I had explained why space exploration games are getting much-needed attention. Usually going to 10-20 fps. ) Save your game. Specs Windows 8. json with notebook++ and you'll find this around line 528 :Starsector. ini and change "enableShaders":true" into "enableShaders":false" . goto starsector core > data > config and look up "maxShipsInFleet". Changelog: 1. You can edit the games config files to increase battle sizes and increase or decrease the deployment weighting of officers & battle objectives. Someone’s already answered your question so I’ll add a warning - large battles can end up a bit like EVE on lines time dilation, as your computer chugs everything goes into. 96a] Force Auto R. ago. Those could be very well filler ships. by rendering less frames the cpu can focus elsewhere. Re: 60FPS limit? « Reply #1 on: February 27, 2018, 08:23:22 PM ». : The more DP your entire fleet has, the more you get to deploy. I use 20 for no specific reason. It's part of the setup which instructs your colonies how to build their fleets, but it also impacts the way your ships without officers behave (as confirmed by the kind people of the Starsector Discord). As the title says, so be careful when updating them as for some reason my fps went from 45 to 60 depending if I time sped up, to 5fps whilst orbiting a planet. 5 GB of memory for the JRE Heap. 6) windowed. It was originally just meant to be a joke to see what I could do, but now I can't stop myself. r/starsector. 1 64-bit GTX 980M Intel i7-4710HQ @ 2. Dominator. Hmm, maybe I just need to try it. (large fight being my 2 carriers vs 5-10 ships)Whenever I dock somewhere, my fps drops to 4 or 5 when the menu options are fading in, on shop screens, etc. Saw that Industrial Evolution had an update. When using mods, just flying around drops me to 21FPS, and when using. Is there a way to disable the lock? Messing with the Nvidia control panel didn't do it. json右键记事本打开。按照下列词参照条修改即可。true(开) false(关)游戏设置vsync":false 垂直同步fps":60 最大fps dev 专栏 / 远行星号游戏性设置(需修改文件) 远行星号游戏性设置(需修改文. High HZ slightly reduces population growth and increases maintenance. json" in Notepad/Wordpad. I would just use alpha cores as much as possible. Advertisement Coins. 7. 6. Give your cap a rallying point so it knows where to orientate itself and issue a disengage order on the ships they are chasing. When starting a battle, theses points are distributed between you and the enemy for deploying ships, and whoever has the biggest fleet has the most points. The performance percentage in the top left seems to stay around 10-15%, and this doesn't happen running it in Windows on the same machine. Mechared. If you only want base 20+, then you SOL on capitals, and you'll need base burn 9 cruisers, which limits you to fast and/or light cruisers, i. But on start up, even when lowering the resolution, I’m only getting 8-12 frames per second. the harder the fps loss will be. in practice the only thing the mod changes is allow you to field more frigs and dds in a given DP range, if you spam capitals like a retard you get even less ships, 6-7 before logistics, a normal large fleet (1 cap flagship, 4-6 cruisers/carriers for officers, 4-6+ destroyers for line duty, 2-4 frigates to cap/hunt other frigs) can benefit from. ago. Behold, I have returned to infest your nightmares once again. Author Topic: MOVED: So I've hit the credit cap at 2 billion, but now I'm in debt. It's either single or dual threaded (game+draw)). Based from my specs though, it should take around 15-30 minutes. Click Command at the bottom of the screen and then select Doctrine. Go to starsector r/starsector. SomePhishyDude.